Gorb [they/them]@hexbear.net to games@hexbear.netEnglish · 8 days agoWhen I think about Half Life this is the first room that comes to mindhexbear.netexternal-linkmessage-square9fedilinkarrow-up150arrow-down11file-text
arrow-up149arrow-down1external-linkWhen I think about Half Life this is the first room that comes to mindhexbear.netGorb [they/them]@hexbear.net to games@hexbear.netEnglish · 8 days agomessage-square9fedilinkfile-text
minus-squareFlakesBongler [they/them]@hexbear.netlinkfedilinkEnglisharrow-up13·8 days agoYeah, i kind of miss when level design doesn’t make sense but is interesting anyway
minus-squaretombruzzo [none/use name]@hexbear.netlinkfedilinkEnglisharrow-up4·7 days agoPseudoregalia nailed this. Every room feels great as an n64 era platformed. But if you stop and look at any of them you have to ask, ‘what the fuck would this room be used for otherwise?’
Yeah, i kind of miss when level design doesn’t make sense but is interesting anyway
Pseudoregalia nailed this. Every room feels great as an n64 era platformed. But if you stop and look at any of them you have to ask, ‘what the fuck would this room be used for otherwise?’