I’m interested in playing through LAN, which the game supports, but using multiplayer at all asks for a key.

Has anybody figured out a way around this?

  • Grostleton@lemm.ee
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    17 hours ago

    Could you not use a keygen or grab a serial from somewhere to get a “valid” key and block the app from the internet via firewall to prevent the check from calling home?

    Sorry I’m not familiar with how this specific game checks validity.

    Edit: Google pulled up this workaround at https://www.barik.net/posts/multiplayer-neverwinter-nights-on-local-lan/

    Simply edit the file:

    %windir%\system32\drivers\etc\hosts

    and add the following lines to remap the Neverwinter Nights official servers to localhost:

    127.0.0.1 nwmaster.bioware.com

    127.0.0.1 nwnauth.kr.infogrames.com

    • muell@lemmings.worldOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      16 hours ago

      I was able to get past the initial key prompt with a key from here: https://alt.games.neverwinter-nights.narkive.com/wcVZcdsd/cd-key-for-nwn

      When I try to start the session though, I think it still connects to a server to verify and I’m unauthorized to proceed any further.

      I tried adding the changes you mentioned, but it did not work. This is an old game, so maybe it’s connecting to a different set of servers for verification. I don’t know how to check which servers are being pinged, though.

      • Grostleton@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        15 hours ago

        You might be able to see where a connection is going using the resource monitor in task manager when attempting the check