

Looks cool! Piques my interest in the same way as Nox Archaist – getting to experience gaming from a time before me, but with some of the rough edges sanded down.
I like games of all types and sometimes try to make them. IT Professional who likes mechanical keyboards and weird hobby electronics too much. He/Him.
Looks cool! Piques my interest in the same way as Nox Archaist – getting to experience gaming from a time before me, but with some of the rough edges sanded down.
Same here. I was kind of interested in Daggerheart as something to propose as an alternative for my friends who dig the tradgame vibe (I honestly assumed it was going to be very 5e like but with some tweaks and serial numbers filed off), but hearing it’s PbtA-like has dashed all my interest.
The SN30 is about as close as you can get to that, I think. I have two, and use them for everything. They’re basically SNES controllers with analog sticks. No paddles or other macro buttons. Just ABXY, dpad, start, select, shoulders, triggers and sticks.
They do also make the Micro, but that might be too tiny even for a child. Dpad and face buttons only.
Perhaps an unpopular opinion, but I actually like D&D and much prefer it to every other family of games I’ve tried (WoD, GURPS, PbtA, etc). What i dont like is the current iteration of D&D, which is why my recommendations are:
Swords & Wizardry Complete: it’s OD&D with some of the rough edges sanded off and all the optional material added. Tons of classes, lots of tools for procedural world building, and very easily hackable. It’s simpler to teach to a new player, and its more flexible than 5e for experienced players. The tick-tock of the dungeon turn structure makes it easier to keep pace as a GM, and when in doubt, rolling x-in-6 always holds up. If you want a classic dungeon crawler, this is it.
Whitehack: Still D&D but more narrative. Skills are replaced with groups that can give advantages to tasks directly influenced by membership in that group. Magic is super flexible and everyone has access to some form of it, but the “magic user” class gets to just make up their own spells and pay some HP depending on effect size. Great rules for base building, good GM advice for making adventures that aren’t dungeon or wilderness crawls (but are structured like those things). The core mechanic minimizes table math so even your players who struggle with addition can play fast. Less deadly than actual old D&D but keeping the same vibe. It’s my favorite for those who prefer narrative to mechanics. In a lot of ways, it’s D&D rewritten for the way a lot of people actuslly play 5e.
My solution is to run with as few as 2+me (the DM), and use a play structure that doesn’t require the same players to be present at every session. We always end rhe session in a safe location (town, safehouse, etc). If someone can’t make it, they’re just in suspended animation along with their gear and hirelings/retainers until they’re back.
Just not sweating the fact that it’s a game has gotten me a very consistent game every two weeks like clockwork.
My bet is on either thermals or power supply.
Not likely to be RAM, since issues there are more likely to either prevent the machine starting in the first place, or lock up if it fails while the machine is in operation.
Not likely to be CMOS battery since that generally wouldn’t cause the machine to shut off, it just preserves firmware settings between power cycles.
In theory, there could be an intermitted short happening somewhere and the PSU’s OCP is kicking in, but I’ve never come across something like that. Similarly, there could be a problem with an internal power cable connection doing the same, but it sounds like you’ve already checked that.
I would test with a different PSU if you can. Thermals should be easy to check for too with the many pieces of available software to keep track of such things.
I’ve never understood the “these people hate Star Trek!” take I’ve seen around the new shows. It’s clear that nobody working on these sets out to intentionally make a bad show. Some of the Easter eggs and references are deep cuts, so it seemed obvious to me that the people working on these are big fans.
To give credit where it’s due, RotS and many of the Disney-era Star Wars products have gone a long way to fitting the glamorous, shiny prequel aesthetic into the gritty, used, “lived in” aesthetic of the OT. I’m not the biggest fan of The Last Jedi, but I actually think the implicication of the shiny galaxy just being a property of the rich inner rim planets was a great move in unifying everything.
I’m going to be honest, Klingons in the TNG era always felt too goofy to me. They weren’t a proud warrior culture so much as borderline clownish space vikings who spent more time getting drunk than actually conquering anything. A redesign and change in how their culture(s) present on screen was welcome for me, and I think Discovery did a great job. I even liked the way they recontextualized the Klingon language, to make it sound more alien and more threataning than the staccato, oft-mispronounced mess that we got in the TNG era.
That said, I also think there was a missed opportunity with them. For a long time, I’ve had a head canon of the different looks of Klingons throughout all of the eras could be chalked up to these all being distinct peoples from within the Klingon Empire. It stands to reason that over a long enough time scale, an empier spanning multiple stars would start to consider people not originally from their homeworld “Klingon,” even if they might be genetically different. I always thought it would be cool if the TOS smooth forehead Klingons were actually just one species that were culturally Klingon, where the Worf-type were another, and the General Chang type was yet another. It would provide a way to smooth over the aeshetic differences with an in-universe explanation that doesn’t require any retconning except for a handful of episodes from ENT that die-hards didn’t like anyway.
But oh, well. One can dream.
Xfce might be the choice here, since most of benefits of Wayland won’t really apply to this machine (from an end user perspective) and it is relatively lightweight.
Been hearing a lot about Hyprland, will probably check it out even if I don’t end up using it on this build.
How does loading up a game through steam work with that? I’m a big fan of Sway (and i3) but I don’t use them on gaming focused systems at all, so I’m curious.
Hoping the bug with Corsair Vengeance RGB Pro is fixed so it doesn’t take up a huge amount of CPU resources to run effects. I had a really cool set of effects going that I just couldn’t use because of this.
To be fair though, that isn’t fully OpenRGB’S fault, I think the bug is actually in the effects plugin, not the main application.
You can use it on Arch too. It’s probably worth checking out the whole Power Management page on the wiki, but in short, the major desktop environments all have hooks for these options, and there are a lot of options for supplementary packages to power-profiles-daemon that you might find helpful.
If it’s a terminal command you need help with, type “man [command]” in the terminal and it will give you the literal manual page for the command. For example, to get the manual for tmux, type “man tmux”
If it’s something else, check the Arch Wiki. Yes, even if you aren’t running Arch. It’s some of the most comprehensive Linux documentation all on one site and most of it can be generalized to any distro.
But to be honest, your attitude here makes me think you will never have a good time on Linux. It does require a certain curiosity and willingness to learn – maybe even some patience while you get the experience to intuit solutions as you likely already do on Windows without thinking about it.
The manuals really do contain exact information on how to engage with pretty much everything, but if someone suggesting that you use the resources designed to help you makes them “an ass,” then I suspect you will simply fail to become familiar with the environment. I’m not trying to be a dick, I’m just telling you that when you’re new, you need a different mindset than what you’re showing with this comment.
Wait, what happened to Hasbro??
Similarly, in 2020 a game called Nox Archaist came out for the Apple ][. If you liked Ultima, you should check it out – it even has a book sized manual to go with it.
The Forest?
Short version: I’ve just never managed to feel enjoyment while playing any of the ones I’ve tried. I dont think theyre bad, I just think they dont really click for the way I like to run games. And it has almost nothing to do with combat, which takes up very little table time in my preferred games (combat tends to go no longer than 3 rounds, usually less than 3 minutes each for a table of 6 – by then, PCs are either victorious, making an expeditious retreat, or dead).
Long version: I just can’t find a good rhythm with Monster of the Week, Thirsty Sword Lesbians or Apocalypse World (the three games in this style I’ve tried). Most of it comes down to how much more mental work it is for me to watch out for move triggers (and memorize the set of moves for each playbook, plus the GM moves. While I already do most of the things the GM moves are meant to encourage in my games of choice, I’m not really thinking of them as I do them – they feel very fluid, like natural reactions to my players. Hinting at future danger, presenting a hard choice, etc. PbtA games have made it feel much less natural, far more mechanical, and it pulls me out of the natural conversation of a game.
I also dont really like the way it wants me to use dice. Normally, I take the approach that if a PC has the tools, the time and the skills, their desired action automatically succeeds unless it’s truly impossible. To put that in PbtA terms, sometimes I want to make a move so soft it’s not even there. But PbtA games tend to not accept this, so you have players rolling more often and coming up with mixed success more often than not, which can burn me out and lead the PCs into a death spiral of mixed success, especially when I’ve gotten worn down and can’t come up with anything reasonable to tack on. It’s frustrating and anti-fun for me.
And then I think the core malfunction that underscores all of this for me is that PbtA is not really there to emulate a living world, but instead focuses on genre emulation. There’s nothing wrong with that, except I’ve yet to find one that tries to be a genre I like in the way I understand that genre. It seems like my choices are “angsty, sexy, teen drama,” “angsty, sexy, adult drama,” or “cozy,” with not much for me to hang my creative hat on. I didn’t watch Buffy, Angel or X-Files growing up, so MotW hit a little soft. I dont care for Apocalypse World’s picture of post apocalypse storytelling, so that also didnt really fit for me. And tbh, I can’t figure out what TSL is trying to be – it doesn’t really mirror my own queer experience (maybe because I’m not a lesbian?), and doesn’t seem to point to any other stereotyped fiction. So it all just feels empty.
Hopefully that explains it, but I love talking about RPGs (even ones I didn’t enjoy), so if its confusing I can try to clarify.