• 7 Posts
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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • The worst is when people don’t know how the system works, and then won’t listen to answers

    Like I was at a job and product was going on about “our system has no concept of project owner. We have all these projects but there’s nothing unifying them under a single owner. We need to build this!”

    I was like “… what? That’s just not true. There’s a “company” object that does that. It’s got a foreign key with project in the database. I guess it’s a weird name but it’s there”

    It took several back and forths over multiple meetings. They eventually got on the same page and I saved us doing a whole useless project, but they did insist I rename it to “account” in the database and code. I would’ve rather left it because that could’ve been dicey, but alas. (The rename did go out fine, but I had to go looking for every reference.)













  • Mouse over is a bad interaction, except for maybe showing tooltips. You can’t do it on a phone. You’re going to create mouse tunnels (where the user accidentally mouses out and closes the menu). And yet I see them all the time.

    Double click is kind of a bad interaction, too. A naive user looking at the device isn’t going to Intuit “if I push this button twice rapidly something different will happen”. There’s no double right click or double dual click. Nor is there a triple click. It never should have become a standard interaction.




  • Sometimes I go to a meetup that does one-shots. They’re a pretty good group.

    Most of my friends either aren’t interested, or aren’t interested enough to actually show up. It’s easier to make friends with people who want to play RPGs than get your friends to play. The worst outcome is when your friends are kind of people-pleasers, and they say yes to the game even though they don’t really want to. Then they half-ass it or flake, and the friendship suffers.