isleofdia [any]

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Joined 4 months ago
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Cake day: October 2nd, 2024

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  • personal nitpick with Rimworld since ive only run with small colonies of about 6 - 10, but I wish base game was more… flexible when it came to moving on the world map, even for temporary locations, wasn’t so heavily focused on the home colony to the point where I have to tab back and forth between the majority of my characters exploring a map and one or two guys managing home base. sometimes I wonder what’s the point of generating a world map when I wouldn’t be able to explore more than a quarter at best because the game requires u stay in one location


  • Kenshi: after hundreds of hours put into the game and going thru multiple cycles of starting a new game, struggling to make money, fighting, losing, fighting again, building and automating a base, etc, and all the emergent storytelling that comes out of that – I feel like it was only the combat-related systems that were fully fleshed out and ultimately, the only way to interact with the world in a meaningful way is through combat. Though the visuals and worldbuilding do great of offering the promise of a lot, the dialogue system is not developed enough to allow for any dialogue mods that integrate well with and impact the world or player characters. Animations systems are similarly limited, with the system allowing for minute customization and replacement of combat animations, and very little room for any animations not combat-related.