Please feel free to shoot me a message on Matrix. I’m lonely so I will probably respond to anyone lol

@supernovastar:chat.blahaj.zone

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Joined 5 months ago
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Cake day: November 12th, 2024

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  • SuperNovaStar@lemmy.blahaj.zonetoBalatro@lemm.eeNo Lie
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    3 days ago

    Ooh! You could do a fusion of 5 card draw and texas hold em

    You have a hand of 5 cards. The dealer flops three jokers from the game.

    Players get one discard each, then one round of betting.

    Then you have the turn (with discard and bets) and then the river.

    You don’t see everyone’s hands but everyone shares the same 5 jokers.



  • I genuinely can’t come up with something worse than the actual news. I see real news stories and think “wow, my anxiety riddled brain has been coming up with ‘worst case scenarios’ for months now, but this? I hadn’t even thought of worrying about that.”

    Like I was not expecting to think “Hitler would be a better President.” And for the record, as of a couple months ago I would have said that Hitler was as bad of a leader as any country could possibly have.

    But not only is Trump every bit as xenophobic, power hungry, and ‘above the law’ as History’s Worst Person ™ but his administration is also selling off our national forests, dismantling our educational system, and literally defunding the usda and fda.

    At least the nazis supported organic farming or whatever. THAT’S NOT A SENTENCE I SHOULD EVER BE ABLE TO SAY. And yet here we are.

    The Republican party, ladies and gentlemen. Speedrunning “worst government ever.”








  • The mechanics are the medium through which players relinquish control of their roleplay. They’re sort of what mediates roleplaying, I think, by providing a sort of arbitrary and neutral interface to both limit and move along characters.

    Precisely. Which is why it feels different from improv. Rules and predictable-but-random outcomes add verisimilitude to a game.

    And the closer something is to the game’s core experience, the more likely it is that a rule (instead of a ruling by the gm) is needed. So if you’re playing a game that revolves around intrigue and seduction, you will probably want some rules for that. They don’t have to be overly complicated, but they will need to exist.





  • Does anything need mechanics? You could just rp everything, after all.

    I’m not saying you need something like FATAL, btw, the system I’m referring to is The Sword, the Crown and the Unspeakable Power. It’s a pretty normal PTBA system, plus a handful of moves that let you gain an advantage when you sleep with someone (as you might expect for courtly intrigue in an 18+ setting). There’s also one class that lets you give birth to eldritch abominations, but that’s less of a ‘roll for pregnancy’ thing and more of a dark ritual. It doesn’t have to be done out of a deep yearning for motherhood - that was just the direction I took it because it resonated with me.


  • SuperNovaStar@lemmy.blahaj.zonetoRPGMemes @ttrpg.networkA FATAL Mistake
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    14 days ago

    It’s not always about horniness, per se. For example, I’m trans, and giving birth is something I’ll always want but probably will never get to experience. So maybe I want to experience a “power fantasy” of sorts where my trans character performs dark rituals to give birth to eldritch abominations, all so she can experience motherhood.

    I’m sure there are other experiences that people would want to rp but not necessarily to experience irl. It certainly overlaps with kink, but it’s not like you’re masturbating at the table. You’re telling a story with adult themes, not (necessarily) writing erotica.


  • I think that what’s happening here is that

    1. The vast majority of any <thing> is poorly made, but because there are better alternatives, the poorly made ones rarely see the light of day

    And

    1. The more specialized or niche something is, the more likely it is to stand out despite being poorly made

    This includes racist garbage and weird fetishes, yes, but also any other game whose main selling point is its uniqueness instead of its quality.