MolotovHalfEmpty [he/him]

  • 6 Posts
  • 97 Comments
Joined 5 years ago
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Cake day: July 29th, 2020

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  • Fortnite is an absurdly big platform now. I have it installed for playing with younger family members sometimes and it’s now multiple full games (a huge Rock Band clone with hundreds of songs, a full racing game, the original wave-based game, the main battle royale), over dozen game modes just by the developers a lot of which have their own maps weapons and more, thousands and thousands of skins and accessories and live service / shop shit, and then on top of all that there’s maybe tens of thousands of other games built in their engine as it’s become a huge garbage pile of user generated content games to rival Roblox. Throw in localisation, sound for all that, and stuff that doesn’t even get used all the time like locations and designs for live events and concerts and it’s an absurd amount of stuff. I’d argue a lot of it is junk, but it’s kind of crazy how much stuff Fortnite ‘is’ now.







  • So much of the ‘game design’ for modern live service games is less like game design and more like marketing campaign design.

    Reveals, content drops, surprise reveals, ongoing narrative, roadmaps, engagement drivers etc is much more akin to building sales funnels and advertising strategy, never mind monetisation strategies.

    And the secret to successful marketing is that you need to start with a product that a) people want and b) doesn’t suck. Marketing companies like to complicate it, because they get paid for their failures too, but that’s the core of it.

    So you can take $100m, five years, and a thousand devs/artists/sound people/writers etc but if 80% of that time and money and effort is spent in pursuit of the sales funnel/advertising strategy type stuff it’s gonna take a miracle for you to come up with something more fun and organically engaging than a far smaller project where that was the primary, or perhaps only, goal.





  • Agreed. I still wasn’t convinced we’d actually see a new proper Mass Effect, never mind yet another Dragon Age, even before this rumor and then confirmation of a buyout.

    But yeah, the Sims seems like the obvious target if they were gonna try and meddle in studio culture and go after ‘woke’ output. Maxis has rightly taken some criticisms for moving too slow on representation issues in the past but they’re way beyond most big studios on inclusion when it comes to race, gender, trans-inclusivity, and increasingly differently abled and medical representation. A lot of the vibe of the studio and game is also extremely utopian-corporate, ultra-tolerance, progressive-lib in a way that’s probably a bigger red cape for the de-woke-business types than even something/somewhere actually more leftist.