I guess by 2005 Halo had established its control scheme as the de facto standard for console FPS controls
It did a lot more than that, nearly every single developer was copying halo’s homework no matter what kind of game they were developing. Making most games feel disposable, meant to just be experienced once then tossed into the bargain bin. All because Halo:CE sold stupidly well.
It did a lot more than that, nearly every single developer was copying halo’s homework no matter what kind of game they were developing. Making most games feel disposable, meant to just be experienced once then tossed into the bargain bin. All because Halo:CE sold stupidly well.