

Despicable
Despicable
CrossCode
The desert temple and the jungle area are too tedious even if they are as quality as the rest of the game. The story ending in the DLC was ass and didn’t resolve some things that needed to imo, mainly:
Sidwell’s fate
Rabi-Ribi
I can tolerate the fanservice because I have terminal weeb brainrot since childhood, but I can’t recommend the game to anyone else even though it is a great metroidvania with awesome bossfights and music.
ZeroRanger
The save-deleting gamble near the end of the game fits perfectly with the buddhism theme, as it symbolizes surrendering your earthly attachments to achieve enlightenment, however I feel it violates some fundamental game design sanity rule. This might be a me issue honestly, because due to ADHD I get frustrated with repetition easily. Doing it again in Void Stranger was inexcusable though, it didn’t enhance the value of the game as art in any way and seemed as something the dev did to be quirky.
Breath of the Wild
It would have been a perfect game I could play forever if it had bigger dungeons and more than 10 enemy types.
Look into love languages. Some people want to hear a verbal expression of love, others want physical contact, others gifts etc