• remotelove@lemmy.ca
    link
    fedilink
    English
    arrow-up
    60
    arrow-down
    2
    ·
    1 year ago

    This seems suspiciously like a “save game” feature. Many games even auto-save which functions suspiciously like what they are describing as a “trigger point”.

    While I am sure this is new and innovative, it still reminds me of when pyramid schemes mostly converted to MLM terminology. I had a friend that tried to convince me that MLM wasn’t a pyramid. So, I had him draw their sales hierarchy on a sheet of paper for me…

    • andrew_bidlaw@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      10
      ·
      1 year ago

      Yes. And this description gives me Alone in the Dark (2007) vibes: they explicitly stylized chapters and subchapters as episodes on dvd. Would they make something original to build a game around this idea? Would it be linear-only, for games like TLOU with limited choices? Or it’s just about patenting everything that’s not nailed down?

      I think it would only stand out if you would be able to rewind and passively watch the in-engine recording of your whole previous gameplay (like in cybersports, or clip editors in some games), with an option to jump in at some sections. But it’s a little too much to implement smoothly, having no reason.

      • remotelove@lemmy.ca
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        2
        ·
        1 year ago

        By pure chance, I am watching Edge of Tomorrow as we type. (It’s a Tom Cruise time loop movie, if you haven’t seen it.)

        A game with a story line built around that concept would be very interesting, for sure. However, the old Sierra adventure games came to mind, specifically Space Quest and Leisure Suit Larry, where you just had to keep trying different things until you didn’t die. It was fun back in the day, but it got old really quick.

        Implemention in a sports game is a cool idea, though.