You ever play a game and it’s all competently made and such but somehow it just feels 20% off for what it’s supposed to be? And then you play something else of similar genre and it just feels SO much better to play.
What’s the esoteric part about gamefeel? Why’s 2013 Tomb Raiders and it’s sequels feel like 20% off? Why is Black Ops - rated on Gameplay - so much better than Singularity which came out the same year despite both being made by Raven?


don’t make me tap the sign
one of the most unique things about games as a medium is that they’re sort of tactile, you want to have a priority of repaying the player’s actions with reactions, things like animation tweening/acceleration aren’t really covered in this video but are also important for adding a sense of heft and momentum to the naturally non-hefty virtual objects you’re interacting with, if an addition could be described with a good-tactile adjective like “crunchy” or “springy” you’re probably on the right track
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: