• Frozzie@lemmy.world
    link
    fedilink
    arrow-up
    54
    arrow-down
    1
    ·
    1 year ago

    No, I can’t believe you. I don’t want to believe you. A +400GB game, come on. Seriously.

    • 𝔼𝕩𝕦𝕤𝕚𝕒@lemmy.worldOP
      link
      fedilink
      arrow-up
      32
      ·
      1 year ago

      On console: Mw2 150gb warzone2 115gb Mw2s “cod hq” for launching games 50gb (the only mandatory one) Mw3 seems to be about 190 looking at articles. (For campaign, zombies and warzone)

      They’re starting to obfuscate where each thing comes from now with the Cod HQ Launcher to play off the size of the games. As well as let you delete components like zombies and campaign to “save space” that they hoarded.

      • moody@lemmings.world
        link
        fedilink
        arrow-up
        7
        arrow-down
        1
        ·
        1 year ago

        To be fair to Ark, it has 9 massive maps, and with the exception of the main one, you can install only the ones you want to play on.

        • MonkderZweite@feddit.ch
          link
          fedilink
          arrow-up
          8
          ·
          edit-2
          1 year ago

          massive maps

          Data points in the range of Gigabytes (uncompressed), the rest is unoptimized textures and models, duplications and other bullshit. Bet you could get 10 or so fps more, if they invested a few days for optimzations.

        • calcopiritus@lemmy.world
          link
          fedilink
          arrow-up
          7
          ·
          1 year ago

          IIRC ark stores each model. If the island has 1000 trees, it stores the model of each of them, instead of having 1 model and copy-pasting it. Neither CoD not ark care a single bit for their storage needs.