Games just keep increasing in fidelity, but it’s all done at the development stage instead of being algorithmically generated at runtime, so you get giant, complex geometries and textures that bake in a bunch of algorithms performed during development (like generating terrain or noisy textures or whatever). It takes a long time for that to shift to runtime. And storage is “cheap” right now so they don’t care.
Games just keep increasing in fidelity, but it’s all done at the development stage instead of being algorithmically generated at runtime, so you get giant, complex geometries and textures that bake in a bunch of algorithms performed during development (like generating terrain or noisy textures or whatever). It takes a long time for that to shift to runtime. And storage is “cheap” right now so they don’t care.