That code is now part of this February 2025 DirectX Shader Compiler release as they further build-out the DXIL capabilities. Developers outside of Microsoft previously reverse-engineered the hashing algorithm while now it’s officially open-source. This will help in situations like those compiling shaders for DirectX outside of Windows hosts or the selective Linux binaries Microsoft has provided in the past.
Let’s goo!!!
cross-posted from: https://lemmy.world/post/25931907
Lmao, that got me good! “List of things it does better than Windows: open dxdiag.”