If there’s a port of one that’s identical or otherwise runs identically it’s less worth it for those. A platform like the Xbox one would basically be useless to emulate since every game is available elsewhere or if it isn’t, not preservable (cloud games).
I mean, sure, if you just have different flavours of the same PC parts put together in slightly different configurations they are relatively redundant.
But the Vita is very much not that. It has cameras, microphones, not one but two touch surfaces, gyroscope inputs and a wildly different config of contemporaneous hardware that required adaptations in many ports.
“Identical” is a high bar. I don’t think it’s uninteresting to be able to check out what is different in, say, the Vita version of Wipeout or Metal Gear HD or LittleBigPlanet. Plus there are also many of exclusives or very different releases on Vita. Tearaway is very much not the same on PS4, Virtua Tennis 4 has unique features on Vita (and is otherwise stuck on PS4 anyway), Uncharted never even got ported up. There are unique entries of Dynasty Warriors, Killzone, Resistance and Silent Hill in there…
I get that it’s challenging hardware to emulate and a lot of people don’t give it enough credit, but it is certainly not a platform that is trivialized by identical hardware elsewhere.
That is all true, I was just giving an example of cases where it’s not necessarily worth it. Vita is far from that and there are indeed many exclusives that haven’t been ported and probably will never be ported. There are also many games on Vita which aren’t identically or mostly identically ported to a different platform.
It’s also a more unique platform than Xbox which is basically just a locked down PC.
Start working on Vita emulation, you cowards.
Vita3k…?
Like I said…
Check the last time that was updated.
How many Vita games are worth emulating?
I mean… all of them? I don’t recognize that as a valid question, honestly. That’s not how emulation or game preservation work.
If there’s a port of one that’s identical or otherwise runs identically it’s less worth it for those. A platform like the Xbox one would basically be useless to emulate since every game is available elsewhere or if it isn’t, not preservable (cloud games).
I mean, sure, if you just have different flavours of the same PC parts put together in slightly different configurations they are relatively redundant.
But the Vita is very much not that. It has cameras, microphones, not one but two touch surfaces, gyroscope inputs and a wildly different config of contemporaneous hardware that required adaptations in many ports.
“Identical” is a high bar. I don’t think it’s uninteresting to be able to check out what is different in, say, the Vita version of Wipeout or Metal Gear HD or LittleBigPlanet. Plus there are also many of exclusives or very different releases on Vita. Tearaway is very much not the same on PS4, Virtua Tennis 4 has unique features on Vita (and is otherwise stuck on PS4 anyway), Uncharted never even got ported up. There are unique entries of Dynasty Warriors, Killzone, Resistance and Silent Hill in there…
I get that it’s challenging hardware to emulate and a lot of people don’t give it enough credit, but it is certainly not a platform that is trivialized by identical hardware elsewhere.
That is all true, I was just giving an example of cases where it’s not necessarily worth it. Vita is far from that and there are indeed many exclusives that haven’t been ported and probably will never be ported. There are also many games on Vita which aren’t identically or mostly identically ported to a different platform. It’s also a more unique platform than Xbox which is basically just a locked down PC.
I was just thinking I couldn’t remember any ps3 games at all either (granted I never had a ps3)
What do you mean? That thing ran for a decade and had literal thousands of games.