It was very good. The seikret riding mechanics are about as good as can be hoped for, the focus/wound system feels better than the clutch claw while being more grounded than Rise’s gimmick, and the map feels more vibrant and alive than even MHWorld’s maps instead of just being a few little arenas like in Rise.
The performance was ok for me, but it was maxing out both my CPU and GPU and I got an irrecoverable hard GPU crash once which required a hard reboot and made me sit through it compiling shaders for ten minutes again. It does not look nearly visually good enough for how demanding it is, although it does look pretty good; it’s like a slightly higher definition MHWorld without the shitty TAA and overly aggressive bloom. The framegen it wanted to run by default was both unnecessary and created awful ghosting in a way I’ve never seen anything do before.
Bad:
It kinda looks like ass? Maybe it’s the level in the beta but everything looks so gray and murky. World looks better in some ways. The sandy dunes part of the desert part looks nice though.
Runs like ass. I just built a pretty bougie PC and even at triple digit frame rates, it has a lot of hiccups and stutters. CPU was at 60%, so I dunno what’s going on here.
The tutorial mission was bad. 20 minutes to teach basic moves and doesn’t do a good job at it.
Good:
I dig the changes of every weapon I’ve checked. Hunting Horn feels way more rhythm-based and techy, bow has sick moves and maneuverability, greatsword got better mobility to make bonking easier.
The third monster that I forgot the name of was tough and fun to fight