It was very good. The seikret riding mechanics are about as good as can be hoped for, the focus/wound system feels better than the clutch claw while being more grounded than Rise’s gimmick, and the map feels more vibrant and alive than even MHWorld’s maps instead of just being a few little arenas like in Rise.

The performance was ok for me, but it was maxing out both my CPU and GPU and I got an irrecoverable hard GPU crash once which required a hard reboot and made me sit through it compiling shaders for ten minutes again. It does not look nearly visually good enough for how demanding it is, although it does look pretty good; it’s like a slightly higher definition MHWorld without the shitty TAA and overly aggressive bloom. The framegen it wanted to run by default was both unnecessary and created awful ghosting in a way I’ve never seen anything do before.

    • KobaCumTribute [she/her]@hexbear.netOP
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      2 days ago

      That’s Rise only. This is back to MHWorld style movement, except with the mount systems from both MHWorld and Rise merged into the seikrets, which can autopath like in World or be manually ridden like in Rise and which kind of circle around the edge of the fight to be ready to let you call them at any point.