It was very good. The seikret riding mechanics are about as good as can be hoped for, the focus/wound system feels better than the clutch claw while being more grounded than Rise’s gimmick, and the map feels more vibrant and alive than even MHWorld’s maps instead of just being a few little arenas like in Rise.
The performance was ok for me, but it was maxing out both my CPU and GPU and I got an irrecoverable hard GPU crash once which required a hard reboot and made me sit through it compiling shaders for ten minutes again. It does not look nearly visually good enough for how demanding it is, although it does look pretty good; it’s like a slightly higher definition MHWorld without the shitty TAA and overly aggressive bloom. The framegen it wanted to run by default was both unnecessary and created awful ghosting in a way I’ve never seen anything do before.
They changed the charge blade and I keep accidentally putting the electricity juice straight into the shield instead of the axe, so the game is trash now
Lmao I had the same problem, but it had been long enough since I last played MHWorld that I wasn’t sure if it had been changed up or if I just couldn’t remember how to do it right.