Happy Super Bowl Sunday to all my fellow Americans. Hope everyone who is planning on watching the big game does so surrounded by friends and family and has fun. Anyway, I’ve been playing Stardew Valley, I hadn’t played the 1.6 update that came out a while ago yet but so far i’ve been pleased at the additions, especially the added dialogues from NPCs, which has breathed some life into the endgame which easily gets stale imo. Hope everyone has had a relaxing weekend and a good upcoming week
Grinding out Vampire Survivors Castlevania DLC with some Total Warhammer 3 Chorf campaign on the side. One category of “challenge” in VS that I’m grinding out right now and really don’t like are the ones to deal X damage or get Y kills with a certain weapon, because neither of those stats are visible in-game so you just kinda have to guess. Not to mention that it’s unclear whether the evolution of a weapon count as that weapon for the purpose of the challenges.
Chorfs are pretty interesting gameplay-wise, and oddly come down closest to Skaven of all things, just with better elite infantry. The forced confederation thing in the tower of zharr is fucking busted. Once you finish the tech tree you just get to incorporate all of your biggest rivals for more or less free? One thing I’ve never really gotten a handle on is the “laborer” economy, and despite being at near constant war, I keep running out.
It’s a bummer Chaos Dwarfs got put into the legacy factions for the Old World. They’re quite strong ruleswise, but it means no new models or re-releases for them. I think the Hellcannon got put into the new Warriors of Chaos book, though.
Mostly I just want someone to make plastic kits of Knightmare Miniatures’ Chaos Dwarfs that are cheap and affordable. GW should try and cash in on that nostalgia q_q
GW will not be the answer here lol, two blocks of dwarf warriors, which are originally from 2006 (I think), are $85.
The key is specialization and happiness management. You basically want to have raw material provinces where you throw all your labour, and focus on things that reduce unrest in those places to minimize losses turn over turn. Concentrating them in the appropriate places and keeping those places locked down reduces the turn-over-turn loss.
I also usually end up sending out caravans mostly to get back labourers, a continuous feed into my machine that is better optimized and more productive than any of the trade routes could match. I end up with a surplus of raw materials so it can feed back into keeping labour up.
Good to know, that’s pretty much what I was doing, but then I never had enough to really feel like the province options that cost labor to eg rush construction were worth it since I was always just around 100% at the best of times.
Oh . I have to get back into Vampire Survivors .Im currently playing Halls of Torment probably one of my fave games inspired by Vampire Survivors.
VS is good, the Castlevania DLC more or less doubles the number of characters and weapons. For some reason I burnt out on Halls just shy of finishing it (I’m at 464/500 achievements).