At first you go in and it’s like Space marines? Fancy armor, with fancy helmets, sometimes aquila designs and wreaths and such, perhaps roman-like helmets, capes on occasion, skulls on different parts, etc.
But then you go down one corridor, and suddenly you’ve been down every corridor: pipes, grates, pipes, grates, pipes, grates.
So the emperor had some really fancy pants ideas for armor but he couldn’t spare a moment to think of the decor?
You go into one European palace and you see golden walls, curtains draped everywhere, chandeliers, beautiful artwork, fancy tables and chairs; but in 40k it’s like they had the decor of every human infested planet or ship designed by the ninja turtles.
Every 40k game makes the levels look like the ones from Necromunda hired gun, except instead of brown they go with grey. They look hideous.
Check out some of the level design for Darktide:
spoiler
It won’t let me add more, but also search specifically for Archivum Sycorax
Those actually look pretty well done; I’d avoided getting it because it felt like 40k vermintide (and I got bored of just slash, slash, slash forever) but the locations here look really nice.
That’s fair, it literally is 40k vermintide lol
Fatshark has worked with a lot of the better Warhammer/40k writers for their stuff so it’s generally top tier. They worked with Dan Abnett for Darktide and Andy Law (of Warhammer Fantasy Roleplay) for Vermintide.
I made it more interesting for myself by taking a laspistol and only going for headshots, and now it feels like RDR
I mostly play Veteran, and have a combat knife / six shooter build that I’ve been using alot recently.
I like the Carnival, I like to vibe in Space Chinatown
Daaaaamn those look good
This is kind of misleading considering like half the maps are just “green hab blocks” lol. The carnival maps added much needed visual diversity, and I hope they can make some more levels in the future. E: Also wish there were more than 2(?) hive exterior levels.
Also, very curious what you mean by the writing being top-tier? Imo by virtue of the genre there’s just not a lot of writing going on.
There’s like two maps that go through hab treecko, and only four in chasm terminus overall. That does make it the most common area, though; the torrent also technically has four, but one of those is the special boss mission that isn’t in the normal rotation. All the other areas have three maps each now, except for the ice map and the train map which only have one each.
The carnival is some of the best visual design they’ve ever done, yeah. It’s gotten the best music, too, which is saying a lot considering how good Darktide’s soundtrack is in general.
There are 3, but one of them has been out of rotation for a few months because of some bug with it causing crashes. This also coincided with the studio basically shutting down for a month because everyone was on their annual holiday vacation, and I think they’ve only gotten back into the office and started working again in the past couple of weeks.
I didn’t say writing was top tier, I meant world building or constructing the setting. There’s alot there it’s just not necessarily told to you as part of the story of the game.
Some of it feels too mass effect 3/dragon age veilguard and cement-y