True, I remember doom running practically smooth on IPX and IPv4.
I guess it could also depend on the game implementation. Sandbox games end up using a little bit more sending shared world data, but even then as long as you’re not loading a million objects at once, you’ll probably be fine.
True, I remember doom running practically smooth on IPX and IPv4.
I guess it could also depend on the game implementation. Sandbox games end up using a little bit more sending shared world data, but even then as long as you’re not loading a million objects at once, you’ll probably be fine.