• BURN@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    Honest question though, what other small engines have the support and features of unity while also having the permissive licensing they used to have?

    At least when I was looking into engines unreal and unity really stood out as the only useable free engines.

    • Defaced@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      1
      ·
      1 year ago

      There’s unreal, Godot, and a couple others I can’t think of off the top of my head. They’re not as widely used because they lack the feature set of unreal and unity, but they’re out there.

      • BURN@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        That’s pretty much what I thought. Unity is so big because it offers a ton of features with a pretty permissive license. There’s not something comparable except unreal, which has an even worse licensing situation

        • Aux@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          1 year ago

          The thing about Unreal is that you can always negotiate with Epic Games. And if they like your project, they can even invest or provide tech support.

          • BURN@lemmy.world
            link
            fedilink
            English
            arrow-up
            8
            ·
            1 year ago

            True, but you also have to deal with Epic, which is a downside for many. It’s a great engine without a doubt, but it does come with its downsides too

        • English Mobster@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          I dunno if Epic’s licensing is worse. At least it’s a cut of revenue and not charging per install.

          Not to mention that Epic gives sweetheart deals to indies periodically. They make their money from Fortnite, not the engine.

        • Terrasque@infosec.pub
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Unity got popular because it was simpler than unreal, and way more feature complete than Godot.

          Was… these days unreal is easier to work with, and Godot is much more capable. So it’s mostly inertia at this point. And now everyone is going to take a real hard look at the alternatives.

    • 9point6@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      1 year ago

      I’m not a game engineer, so someone else who’s actually in that segment of the industry can probably give more answers, but Godot and Bevy seem to be making some waves.

      And if they’re not enough for what a dev needs, given these license changes, I don’t really understand why someone wouldn’t pick unreal or something much more comprehensive over unity now.

      Correct me if I’m off the mark, but unity always seemed like what you’d go for if you wanted something like unreal, but (completely understandably) didn’t want to pay the fees associated with it

        • Vittelius@feddit.de
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago
          1. You can actually import assets from unity into godot using a 3rd party add-on (If the assets license allows is)
          2. Godot has C# scripting
      • Captain Aggravated@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        It depends on the game you’re making.

        Godot has a dedicated workflow for 2D games, so I’d rather make one of those color sorting puzzle games that’s all people play on mobile these days in Godot than Unity or Unreal.