• SaltySalamander@kbin.social
    link
    fedilink
    arrow-up
    13
    arrow-down
    2
    ·
    1 年前

    You already have a Trek flavored version of Stellaris. It’s called New Horizons and it’s been around for nearly as long as Stellaris itself has.

    • Stamets@startrek.website
      link
      fedilink
      English
      arrow-up
      7
      ·
      edit-2
      1 年前

      I don’t play on PC so the mod is completely unavailable to me. So no, I don’t have a Trek flavored version of Stellaris.

      And I just learned that the information I was previously given about Infinite coming to consoles was completely incorrect. It’s a Paradox game so there’s a chance but otherwise I can throw out my streamers and excitement I guess. Well I hope everyone else enjoys it at least.

        • Stamets@startrek.website
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          2
          ·
          1 年前

          Simple answer, I won’t and I’m actually upset by that.

          I updated my comment to address a few minutes ago but it must have been after you opened the comments.

          I had been excited and waiting for this game for months because the person who I heard the announcement from had also said it was going to be for consoles. I didn’t think to verify that because he had never made a mistake like that before. Gaming on PC is also not an option. I’ve been using the same laptop for 5 years and it was already outdated when I got it.

    • Kaldo@kbin.social
      link
      fedilink
      arrow-up
      6
      arrow-down
      1
      ·
      1 年前

      Tbf mods always feel like they are just hacking and jury-rigging existing mechanics to fit a new theme (which they, well, are). If we can get proper support for ST-specific things like the neutral zone, warp drive-based maps rather than hyperlanes, larger focus on exploration or random anomalies, it could be interesting. It wont replace stellaris for me but it I can see ST fans preferring it over a (possibly janky) mod implementation… but this is all assuming the official conversion is not just as janky and limited by the old engine ofc.