Blurb:
Cool particle systems have been popping up in games across the last decade. Why are these novel particle systems a new thing? What tech enables them? How many particles can a midrange gpu draw?
Topics covered: particle definition, gpu instancing, iterated function systems, the chaos game, matrix transformations, linear interpolation, fragment shader bottlenecks, point list meshes, extensions and applications of iterated function systems
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I really love his videos! It usually starts with me thinking “I understand some of this, maybe I could do some graphics programming” and always devolves into “I am completely unable to do any graphics programming.”