having a moment here in gnome

to everyone pointing out that this is for touchpads;

a: it’s awful on that too

b: note the mouse in the example given

      • Telodzrum@lemmy.world
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        1 year ago

        It’s so frustrating on iPadOS because there’s one setting that controls touchscreen scrolling and mouse wheel scrolling. So I have to decide if I want my fingers to feel dumb or the mouse or occasionally use to feel dumb. iPadOS is so fucking bad and left to languish.

    • Jsprad@lemmy.world
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      1 year ago

      That’s the first thing I fix when I set up a new Mac. Second thing is install BetterTouchTool. It lets you separate mouse and trackpad options, so the scroll wheel can be right and the trackpad backwards.

      This comment is not a paid advertisement.

      • Asymptote@lemmy.dbzer0.com
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        1 year ago

        Every few months I find a new BTT option to use on all my machines. Glad I purchased a lifetime license.

        Then again maybe I should have bought a subscription to keep him incentivized…

      • incompetentboob@lemmy.world
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        1 year ago

        Ok that’s even worse. I get that its to make it the same as when you push the screen up on your phone blah blah blah

        But they can all die and burn in hell

      • dewritochan@lemmy.dbzer0.comOP
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        1 year ago

        it actually wasn’t in this gnome install from last night, i just happened to run across the setting while looking for something else and made the meme. but i do seem to recall having to fix this before in years past.

      • smay@lemmy.smay.dev
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        1 year ago

        iirc windows uses classic direction and doesn’t have an option to change it to “natural”, meaning if you happened to get used to “natural” you have to do some janky registry thing to flip it

    • twistedtxb@lemmy.ca
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      1 year ago

      We use Apple Computers at work and when I go to someone’s computer and realize that “natural scrolling” is on I can’t help but judge them internally. Monsters.

    • TORFdot0@lemmy.world
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      1 year ago

      Apple really only cares about you if you use the Magic Mouse which has a touch surface instead of a scroll wheel. It makes sense on the Magic Mouse but not on any other mouse

  • SavvyWolf@pawb.social
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    1 year ago

    I’d rather have an app with unnecessary options that nobody will ever use than one where some UX expert somewhere has decided the exact way I have to interact with the program.

    • uranibaba@lemmy.world
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      1 year ago

      It is not about the wording, rather the having the option? No one would call that direction natural.

      • gornius@lemmy.world
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        1 year ago

        Actually “natural” gets a pass from me. It doesn’t feel right just because we got used to the opposite.

        Imagine a paper scroll on rolls. If you slide the top of the roll upwards - the paper goes up, and you can see more bottom content. The exact opposite happens when you scroll the mouse wheel with default config.

        • QuaternionsRock@lemmy.world
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          1 year ago

          I’ll preface this by agreeing that it’s just a matter of preference but, to me, natural scrolling on trackpads makes sense because the the trackpad “feels” like the virtual piece of paper you’re moving around. However, the scroll wheel “feels” like some sort of roller separating my finger from the page, kind of like the ones printers use to feed paper. In that case, traditional scrolling is closer to the real-life behavior.

  • mathemachristian[he]@lemm.ee
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    1 year ago

    There was a point in time where first person video games couldn’t make their minds up and so games came with the option to have the y-axis inverted. Moving the mouse up would make the PC look down and vice versa.

    • veroxii@aussie.zone
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      1 year ago

      It’s because of joysticks and typical flight controls. Pushing forward goes down and pulling backwards is “pulling up”.

      Joysticks rules for a long time before the mouse came out. Home computers came standard with joystick ports.

      Keyboard controls followed this convention and when mouse controls came into FPS games this was the first instinct… Moving the mouse “forward” looks down.

    • Bassman1805@lemmy.world
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      1 year ago

      I hate when games DON’T have the option. In FPS non-inverted makes more sense, but in 3rd person games if I can’t invert the camera if just feels unplayable.

    • tehmics@lemmy.world
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      1 year ago

      Still a setting in any game worth caring about. I still prefer inverted in some cases.

      Something like a mounted turret makes more sense inverted if you think of the mouse as an analog of your hand. Moving the handles down would move the tip of the barrel up. This analogy could easily extend to a two handed rifle or even a hand gun if your mental reference is the back of the gun, the handle

    • rich@feddit.uk
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      1 year ago

      And as far as I’m concerned, all games should have their fucking y axis inverted as default so I don’t have to keep turning it on.

      If I have a camera on a tripod and I angle down…the view goes up. If I angle up, the view goes down. That’s how it works. Or, I guess, how my mind works at least.

      If someone grabbed my (steadily getting overgrown) hair from the back and yank down, my eyesight will move up. And vice versa.

      • Newusername4oldfart@lemm.ee
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        1 year ago

        It’s the same with left versus right, which nobody has yet talked about. It you angled my head right, my vision would be turning towards the left. Both of these need to be inverted.

        • ourob@discuss.tchncs.de
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          1 year ago

          The way my brain rationalizes it (inverted y, normal x) is that the closest analog to my hand on a mouse is my hand on top of my character’s head.

          To make that head look up I pull my hand back, which is the same exact motion as pulling the mouse back. So it feels natural.

          To make the head look left, I would rotate my hand counterclockwise. Rotating a mouse doesn’t do anything, so I have to translate that to lateral motion, and left to look left feels more natural.

          Of course the real explanation is that the first mouselook games I played defaulted to inverted y and normal x, so that’s what I got used to. And even before mouselook became a thing, I was playing flight sims, which default to inverted y. Still, it’s fun to try to rationalize something that ultimately boils down muscle memory.

        • rich@feddit.uk
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          1 year ago

          Aye

          Wind waker is a game I remember having it the wrong way round on the horizontal axis. Fucking did my nut in

      • sznio@lemmy.world
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        1 year ago

        If I have a camera on a tripod and I angle down…the view goes up. If I angle up, the view goes down.

        I much prefer a simpler analogy: If I look up, I look up. If I look down, I look down.

        • tehmics@lemmy.world
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          1 year ago

          It’s not any simpler, you’re just changing the frame of reference relative to the fulcrum point. His example is just as valid. If you’re controlling from behind the fulcrum inverted is perfectly intuitive.

      • verysoft@kbin.social
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        1 year ago

        If you imagine the mouse strapped to the back of your head, then moving it up would tilt your head down, but it would also tilt you head left when you moved it right. So if you want to use realism (in this mouse behind the head scenario) as an argument for inversion then you would need left and right inverted too.

        However, if you strap the mouse to your face, now if you move the mouse up, your head tilts up aswell. If you move it right, you look right. And given in 1st person games the camera is at the front of the head, this is why non-inverted is preferred.

        The only argument for either is personal preference and more people prefer the latter, non-inverted, which is why it is not the default.

      • MyFairJulia@lemmy.world
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        1 year ago

        I personally invert the axes in third person scenarios because the camera moves around the character and i want to move the camera.

        Within first person shooters i don’t because i move the camera/head to where i want to look.

        • JohnEdwa@kbin.social
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          1 year ago

          I did this with a controller for the longest time. Specifically, the thing was not first/third person byt “do I have a visible crosshair or not”, as that defined if I am directly moving the camera/head, or if the crosshair is like a laser pointer I move on the screen and the character looks towards it.
          I finally had to decide one way or the other with Monster Hunter: World as the sling requires switching between the two rapidly and while you actually can set separate inverts for first and third person, it means you can’t “follow” a monster smoothly while switching to the sling, you need to also quickly flick the stick to the other direction. Took me roughly 20 hours of rather chaotic gameplay for it to finally “click” in an instant.
          I chose non-inverted as it was easier to imagine a crosshair than it was to ignore one that existed.

      • ReCursing@kbin.social
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        1 year ago

        If they grab the back of your head, sure, but if they grabbed your nose and angled it up your vision would go up. The question, then, is where is your perception of the mouse

      • bdesk@kbin.social
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        1 year ago

        Spoken like a gentleman who drinks his orange juice warm while eating his daily tune of toothpaste.

  • Feathercrown@lemmy.world
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    1 year ago

    I blame macs for this. The mouse should move the viewport, not the content, and touchpads/touchscreens are not mice. Having mice default to moving the viewport and touchscreens/-pads default to moving the content is perfectly natural.

    • whofearsthenight@lemm.ee
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      1 year ago

      Gotta be honest as the resident Mac fanboy, it blew my mind that they don’t separate this. Natural scroll on trackpads makes sense. Traditional scrolling on mice makes sense. Apparently, if you use a combo mouse/trackpad (like in my case, a laptop with a mouse on the side to prevent RSI) you can only pick one or the other without a third party app.

      • QuaternionsRock@lemmy.world
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        1 year ago

        They don’t separate it because scrolling on the goddamned Magic Mouse is more similar to a trackpad. I’m like 99% sure that’s it. I vaguely remember that thing’s introduction being around the same time natural scrolling became the default.

    • Nilz@sopuli.xyz
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      1 year ago

      Yes, that would make sense, but why does the UI show a mouse with a scroll wheel then.

  • Glarrf@midwest.social
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    1 year ago

    I love the natural direction for my track pad and phone, but I’ll die before I use it on my mouse. I have to use a 3rd party app to make my mouse behave the way I want and still use a track pad

  • Beowulf@unilem.org
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    1 year ago

    It’s supposed to mimic how you scroll on your phone. Fine for TouchPads (depending on when you learned to use it(i.e., if you learned to use a touch pad after learning to use a smart phone then it would make, slightly, more sense)), abhorrent for mice.

  • wrinkletip@feddit.nl
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    1 year ago

    I have natural scrolling on for both mouse and touchpad, I like it much better. It’s a pain in Windows though, have to edit register to change wheel direction.

  • victron@programming.dev
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    1 year ago

    Most of the time, the linux memes community sparks better debates and discussion than the linux one, where everything is circlejerk and “windows bad”

    • Eager Eagle@lemmy.world
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      1 year ago

      The wrong way. Scrolling moves the content instead of moving the “camera”.

      Touch screens move the content. Mouse wheels have always moved the observer/camera. They’re pushing the touch scrolling style to mouse wheels too.

      • DreamButt@lemmy.world
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        1 year ago

        It’s honestly strange we haven’t agreed on a better naming convention like “touch screen scrolling” and “desktop scrolling” to indicate their intended uses

      • 46_and_2@lemmy.world
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        1 year ago

        Thanks for explaining, because based on the displayed pucture and the direction arrows in the content window you would think it’s the other way - scrolling mouse wheel up to move content up.

        Confusing way too display it, but I guess whoever is in that settings window knows what they’re on at the moment and that it would invert it.

      • YTG123@feddit.ch
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        1 year ago

        “They’re pushing”? Who’s “they”? As far as I could see, it’s an unchecked option.
        In any case, what’s the historical reason for mouse wheels actually working like they do?

        • Eager Eagle@lemmy.world
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          It’s the default in many recent systems despite historically not being so. It’s a bad name for hinting the natural is the most common option or that the alternative is any more unnatural when it’s just a matter of perspective. It’s also not a descriptive enough name to be easily understood.

          About the historical reason, my guess is that the mouse has always been the pointing device. Following this reasoning, when you scroll “down” you’re indicating you want to expand the bottom of the screen. Auto scroll when present also uses this observer perspective over the content’s (“natural”) one.

        • Liquid_Fire@lemmy.world
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          1 year ago

          Apple, for one, because not only do they default to this but there’s no option to change it separately for the mouse wheel vs touch pad without third party software.

    • Confetti Camouflage@pawb.social
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      1 year ago

      “Natural scrolling” just reverses the scroll direction. Pushing the mouse wheel up will scroll the content down. It’s called “natural” because it’s similar to the way you drag content around on touch screens.

  • Mininux@sh.itjust.works
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    1 year ago

    it’s mostly for touchpads, I find it better as it mimics the behaviour on phones touchscreen but sometimes I disable it

    I hope nobody uses it on a mouse