Dude you didn’t even read what I said and defaulted to saying the same stuff you said earlier. Replying to you is pointless - you’re doubling down when you are wrong and basically just talking to yourself. I don’t know why either - don’t lile NMS? I don’t like them either. But I will give credit when it’s due.
I read what you said, and you still haven’t read the article with the argument you keep going on about.
The good news is that Griffiths managed to save the player’s, uh, save. In a further update, he posts a video of the game running flicker-free in the same area on the same save. Per Griffiths, the problem was a “general engine bug/limit being reached,” which means that his fix will “probably help other large bases that had this issue on Xbox.”
So how is this anything about using personal assistance with a save…? They used the save to fix a generic bug, which is what I was originally talking about until you derailed the topic with your bullshit.
So again, did you ever. Read the bloody article…? Because nothing you’ve talked about is related to it…
Dude you didn’t even read what I said and defaulted to saying the same stuff you said earlier. Replying to you is pointless - you’re doubling down when you are wrong and basically just talking to yourself. I don’t know why either - don’t lile NMS? I don’t like them either. But I will give credit when it’s due.
I read what you said, and you still haven’t read the article with the argument you keep going on about.
So how is this anything about using personal assistance with a save…? They used the save to fix a generic bug, which is what I was originally talking about until you derailed the topic with your bullshit.
So again, did you ever. Read the bloody article…? Because nothing you’ve talked about is related to it…