Listen I love NMS for what it has become, but of course they would say that. They know that (the veil of) personal investment in their userbase’s woes is good marketing. What would the answer otherwise be? “fuck your save, start over”?
And if they can’t fix it, they can at least say “we tried”.
Factorio devs fixed a bug that corrupted a 2 year old save from a guy, the limit now is a few sextillion, satisfactory took josh from let’s game it out save to help optimize the game lol, that’s the closest I can remember
i cant remember off the top of my head exactly which ones, but Wube will take bug reports from vanilla saves and modded saves and fix them all! Great Devs!
They even the concept (with permission) of someone else’s game that they reengineered from the ground up to help multithread the game. They’re simply amazing!
TFW I spent hours of my life debugging an issue that exclusively happens with czech/hungarian keyboard layouts and no one remembers it (to be fair the game was much more obscure than NMS)
From what I’ve heard they also specifically used the insane “let’s make the factory into a bowl of spaghetti with a radioactive giant swirl towering over it”-save to do some heavy optimization improvements.
Some players take games to insane lengths in their saves, and it seems those saves can sometimes be hugely useful assets to study, and learn a lot about the game when put into that kind of state.
Deep Field (developers of Unfortunate Spacemen and Abiotic Factor) has actually recreated entire saves for AF that people have lost. The main director has popped into the discord to tell the people himself that he would fix the issue. I thought that was pretty cool.
Even Nintendo did it with a Zelda and another time for Metroid. I dont specifically remamber which ones tho. Players would get soft locked out of progression and you could send it in and they’d fix it. That was many moons ago tho. No way they’d put that much effort into anything these days.
How so? Someone looks at your save and fixes the specific issue related to it. You also have to report it for it to be able to be looked at and fixed as well dude…… how else would they know the issue or be able to fix it…?
The only difference is a dev getting some marketing out of it with this specific case. Every save issue bug is a specific issue that needs to be looked at, you are always getting “personal care” with these issues.
The difference is some devs are recreating save files from scratch using data in a corrupted savefile. The difference is sometimes lead programmers do that. This isn’t WoW where you get your gold back because of a scam, this is allowing you to resume a broken save which often cannot be salvaged at all.
Ah yes, World of Warcraft, the famously Bethesda game. Did you read my comment? This isn’t some public policy that every developer does. It is rare and should be encouraged. You acting like it’s not a big deal just diminishes what is good customer service.
And actually that’s what the users in this thread are pointing out. It’s far more common than you think, and almost evryr dev has a system for submitting bugs, which game breaking save state issues are included in.
Or are you suggesting they look at OTHER issues, but leave save state issues alone…? That can’t be correct. You submit a bug someone looks at it (what would this be called other than personal assistance…?), just like what happened in the article. So what’s different? You get personal assistant in every case that’s been brought up, and yet you claim there isn’t? So how does it get fixed if someone doesn’t personally look into it? Hrmm?
No one said it was public policy, so why bring that up? And also, why bring up a gold scam as well? That has nothing to do with the article or what’s being discussed.
Most devs have a system to report bugs and someone will personally deal with it, if you want to argue something else go right ahead. Can you provide an example to support what you’re claiming here? That devs don’t want saves and won’t fix bugs and state that somewhere?
Well, usually if it’s from a breaking update or something it’s “saves from previous updates aren’t guaranteed to work with future updates.” They don’t say “fuck you” but they usually also don’t promise to fix it. I agree it’s a business strategy though, but they should be commended for it or their business strategy stops being this.
Listen I love NMS for what it has become, but of course they would say that. They know that (the veil of) personal investment in their userbase’s woes is good marketing. What would the answer otherwise be? “fuck your save, start over”?
And if they can’t fix it, they can at least say “we tried”.
Isn’t it the usual answer? If there’s any at all.
For any AAA dev? Probably, or if you’re Ubisoft you might also ban their account just for being needy
I honestly don’t recall any other developer ever saying this before.
The only other time I’ve heard of this was Stardew Valley. ConcernedApe is a treasure.
Factorio devs fixed a bug that corrupted a 2 year old save from a guy, the limit now is a few sextillion, satisfactory took josh from let’s game it out save to help optimize the game lol, that’s the closest I can remember
Edit: found it https://forums.factorio.com/viewtopic.php?t=101341 the devs also fixed the save for the guy and later updated the game with a fix lol
i cant remember off the top of my head exactly which ones, but Wube will take bug reports from vanilla saves and modded saves and fix them all! Great Devs!
They even the concept (with permission) of someone else’s game that they reengineered from the ground up to help multithread the game. They’re simply amazing!
I think concerned ape fixed someone’s save before.
David Szymanski (Iron Lung dev) fixed Jerma’s save live on Twitter and Twitch
TFW I spent hours of my life debugging an issue that exclusively happens with czech/hungarian keyboard layouts and no one remembers it (to be fair the game was much more obscure than NMS)
CoffeeStain has fixed some crazy Satisfactory saves that went all the way back to update 2 from 2019.
From what I’ve heard they also specifically used the insane “let’s make the factory into a bowl of spaghetti with a radioactive giant swirl towering over it”-save to do some heavy optimization improvements.
Some players take games to insane lengths in their saves, and it seems those saves can sometimes be hugely useful assets to study, and learn a lot about the game when put into that kind of state.
Deep Field (developers of Unfortunate Spacemen and Abiotic Factor) has actually recreated entire saves for AF that people have lost. The main director has popped into the discord to tell the people himself that he would fix the issue. I thought that was pretty cool.
Stardew Valley/Concerned Ape has a policy of fixing saves personally.
Even Nintendo did it with a Zelda and another time for Metroid. I dont specifically remamber which ones tho. Players would get soft locked out of progression and you could send it in and they’d fix it. That was many moons ago tho. No way they’d put that much effort into anything these days.
Almost every developer has a system to report bugs.
In the old days it was an email or a forum, lots of devs use Steam forums and discord for this exact scenario still in todays age.
Do you have any devs in mind that don’t have a bug reporting feature where they almost always ask for a save?
Reporting bugs isn’t the same as getting personal assistance from a dev to fix an issue specific to you.
How so? Someone looks at your save and fixes the specific issue related to it. You also have to report it for it to be able to be looked at and fixed as well dude…… how else would they know the issue or be able to fix it…?
The only difference is a dev getting some marketing out of it with this specific case. Every save issue bug is a specific issue that needs to be looked at, you are always getting “personal care” with these issues.
The difference is some devs are recreating save files from scratch using data in a corrupted savefile. The difference is sometimes lead programmers do that. This isn’t WoW where you get your gold back because of a scam, this is allowing you to resume a broken save which often cannot be salvaged at all.
Did you read the article? Because this is talking about save issue bugs, not a gold issue.
Even
BethesdaBlizzard has a system in place to report this stuff, so it’s incredibly ironic you used them as an example….Ah yes, World of Warcraft, the famously Bethesda game. Did you read my comment? This isn’t some public policy that every developer does. It is rare and should be encouraged. You acting like it’s not a big deal just diminishes what is good customer service.
Sorry blizzard, not Bethesda.
And actually that’s what the users in this thread are pointing out. It’s far more common than you think, and almost evryr dev has a system for submitting bugs, which game breaking save state issues are included in.
Or are you suggesting they look at OTHER issues, but leave save state issues alone…? That can’t be correct. You submit a bug someone looks at it (what would this be called other than personal assistance…?), just like what happened in the article. So what’s different? You get personal assistant in every case that’s been brought up, and yet you claim there isn’t? So how does it get fixed if someone doesn’t personally look into it? Hrmm?
No one said it was public policy, so why bring that up? And also, why bring up a gold scam as well? That has nothing to do with the article or what’s being discussed.
Most devs have a system to report bugs and someone will personally deal with it, if you want to argue something else go right ahead. Can you provide an example to support what you’re claiming here? That devs don’t want saves and won’t fix bugs and state that somewhere?
Well, usually if it’s from a breaking update or something it’s “saves from previous updates aren’t guaranteed to work with future updates.” They don’t say “fuck you” but they usually also don’t promise to fix it. I agree it’s a business strategy though, but they should be commended for it or their business strategy stops being this.