Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.
Was it? You were in an open environment
and you could do the opponents in mostly any order.Scratch that. I guess I’m think of post game when you can replay the battles.