Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.
That is kinda what happened in Tears of the Kingdom.
I think I missed that because I saw him in another spot wandering around before he went to the central hub place he stays at for a long time