• Prunebutt@slrpnk.net
    link
    fedilink
    arrow-up
    7
    arrow-down
    10
    ·
    edit-2
    2 months ago

    You talk like Nintendo games weren’t optimized to hell and back.

    Edit: I meant games developed by Nintendo. Pokemon is developed by Game Freak.

    • calcopiritus@lemmy.world
      link
      fedilink
      arrow-up
      17
      arrow-down
      3
      ·
      3 months ago

      The new Pokemon games grind to a halt if you are in the south of the map and look at the north. Because you are rendering the entire map. How is that optimized to hell and back?

      • Prunebutt@slrpnk.net
        link
        fedilink
        arrow-up
        6
        arrow-down
        1
        ·
        3 months ago

        Those aren’t developed by Nintendo, but by Game Freak. Compare those to Mario Cart, Mario Odysee, Zelda BotW and TotK, etc.

        • calcopiritus@lemmy.world
          link
          fedilink
          arrow-up
          8
          arrow-down
          2
          ·
          3 months ago

          Well, game freak is still a Japanese developer. Mario Cart is a very computationally light concept, as usually are Mario games, idk about odyssey in particular though, but they tend to be small maps with small amount of entities each. Zelda is fair, I’ve heard good things about it.

          It’s easy to make a good performing game if its concept and art design are computationally light. Optimization is about turning a computationally hard problem into a light algorithm that doesn’t take much resources.

          • Prunebutt@slrpnk.net
            link
            fedilink
            arrow-up
            4
            ·
            3 months ago

            Not claiming that all japanese devs are like Nintendo. Just that there is some variety.

            Mariko Kart is graphically quite complex for the hardware it’s running on, so are Mario games (these maps are neither small nor do they have only few entities). There’s a german youtuber who analyses the technical aspects of many nintendo games and given his report: it’s amazing how good these games look on the switch.

            Optimization is about turning a computationally hard problem into a light algorithm that doesn’t take much resources.

            Yeah. And Nintendo’s first party games look incredible for the hardware they run on.

          • Gestrid@lemmy.ca
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            1
            ·
            edit-2
            3 months ago

            Zelda is fair, I’ve heard good things about it.

            Breath of the Wild actually had quite a lot of frame drops in the Lost Woods. I remember it was a topic of discussion for a while.

            I don’t remember for sure if Tears of the Kingdom suffered from the same issues or not.

            • yonder@sh.itjust.works
              link
              fedilink
              arrow-up
              1
              ·
              2 months ago

              Tears of the kingdom runs worse than BOTW. The game feels like it’s running at 15fps when anything remotely complex is happening. It’s running on a phone processor though so the performance is forgivable.

              • Gestrid@lemmy.ca
                link
                fedilink
                English
                arrow-up
                1
                ·
                2 months ago

                Thinking on it more, I do remember the game pausing to load whenever I dove quickly into the depths.

      • Prunebutt@slrpnk.net
        link
        fedilink
        arrow-up
        3
        arrow-down
        1
        ·
        3 months ago

        … was not developed by Nintendo.

        Pokemon games sell, no mattersif the are/run like shit. That’s why Game Freak doesn’t put the effort in.