nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 个月前As the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"www.windowscentral.comexternal-linkmessage-square86fedilinkarrow-up1190arrow-down19
arrow-up1181arrow-down1external-linkAs the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself"www.windowscentral.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 个月前message-square86fedilink
minus-squareconciselyverbose@sh.itjust.workslinkfedilinkEnglisharrow-up3arrow-down1·5 个月前Correct design. Clunkiness is when precise execution doesn’t matter. Elden Ring is the polar opposite. The skill ceiling is extremely high as a direct result of how smooth and responsive the mechanics are. It just requires strategy instead of stupidity.
Correct design.
Clunkiness is when precise execution doesn’t matter. Elden Ring is the polar opposite. The skill ceiling is extremely high as a direct result of how smooth and responsive the mechanics are. It just requires strategy instead of stupidity.