Ever get tired of hunting things down for Shattered Pixel Dungeon’s first quest? in v2.2.0, the ghost questgiver will only wander in the exit room, and the quest bosses will be more likely to wander towards the player. This should hopefully cut down on frustration without making the quest feel much different.
Recently wasted 100 turns looking for the ghost with Into Darkness. Good change 👌.
General advice that you might not know: watch the doors, the ghost is half the speed of the player so if you can tell where it is you can catch it.