JPDev@programming.dev to Programmer Humor@programming.dev · 6 个月前Any Volunteersprogramming.devimagemessage-square155fedilinkarrow-up11.39Karrow-down17
arrow-up11.39Karrow-down1imageAny Volunteersprogramming.devJPDev@programming.dev to Programmer Humor@programming.dev · 6 个月前message-square155fedilink
minus-squareoce 🐆@jlai.lulinkfedilinkarrow-up74·6 个月前I’m glad that there’s no micro transactions nor loot boxes.
minus-squarebitwolf@lemmy.onelinkfedilinkarrow-up81·6 个月前That’s in game.load_dlc() we opted not to include that until our game is already beloved on steam.
minus-squareCancerMancer@sh.itjust.workslinkfedilinkarrow-up20·6 个月前Make sure to add mandatory EGS accounts later.
minus-squarepivot_root@lemmy.worldlinkfedilinkarrow-up21arrow-down1·6 个月前EGS? Oh, no. We don’t do that here. We’re more along the lines of:
minus-squareAeonFelis@lemmy.worldlinkfedilinkEnglisharrow-up5·6 个月前if date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0)
minus-squarepivot_root@lemmy.worldlinkfedilinkarrow-up14·6 个月前That part comes when they find a publisher.
I’m glad that there’s no micro transactions nor loot boxes.
That’s in
game.load_dlc()
we opted not to include that until our game is already beloved on steam.Make sure to add mandatory EGS accounts later.
EGS? Oh, no. We don’t do that here. We’re more along the lines of:
if date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0)
That part comes when they find a publisher.