Today on “the gamedev community literally can’t catch a break”…

  • Fandangalo@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    11 months ago

    It’s not as much. GaaS is the predominant model, and you make more on the LiveOps side than the launch recoup period.

    Source: Developer of 10 years, x-Director at 200 person company.