Based off a post I made on Reddit a while back. Hope y’all enjoy.

Edit: Since people are mentioning it - the stat buffs do not matter. I was being silly when I threw those in. But yes, the scale is 0-100.

  • ZeroTHM@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    11 months ago

    Compelling, except there’s no implicit control over what the “luck” brings. I assume it’s always positive, but from who’s/ what’s perspective? Winning the lotto might be lucky, but it could be some other “positive” thing that you don’t really care for. Maybe that’s a little too “monkey’s paw”? I dunno. Just to many variables.

    • Robust Mirror@aussie.zone
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      I get you, but “whatever the user attempts” “works out in their favour”, seems pretty clear to me. If I attempt to win at the lottery, the outcome will work out in a way that favours what I want. It feels hard for it to go wrong.

      • lad@programming.dev
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        I guess it may be unclear when “entered a lottery but won only the ticket price, because otherwise would’ve been killed in a robbery” kind of situation comes into play. Is that luck or no luck? Would winning still be luck if robbers only came after the lucky dozen hours end?