I see Sean Murray has learned nothing from the No Man’s Sky hype cycle. I don’t want grandiose promises about the scope and scale of the world, I want to know what exactly I’ll be doing in it. They’re promising role-playing depth, but the whole part about “building, survival, and exploration” just makes me feel like it will be another survival sandbox game with some RPG elements.
That’s why the likes of STALKER and Subnautica stand up in my mind in terms of survival, exploration, and adventure. Hand-crafted worlds and quests are hard to beat.
I see Sean Murray has learned nothing from the No Man’s Sky hype cycle. I don’t want grandiose promises about the scope and scale of the world, I want to know what exactly I’ll be doing in it. They’re promising role-playing depth, but the whole part about “building, survival, and exploration” just makes me feel like it will be another survival sandbox game with some RPG elements.
You also can’t have that much roleplaying depth with a procedurally generated world. There’s only so much that we’ll be able to do on RNG alone.
That’s why the likes of STALKER and Subnautica stand up in my mind in terms of survival, exploration, and adventure. Hand-crafted worlds and quests are hard to beat.