- cross-posted to:
- games@sh.itjust.works
- gamedev@programming.dev
- opensource@lemmy.ml
- cross-posted to:
- games@sh.itjust.works
- gamedev@programming.dev
- opensource@lemmy.ml
A total of 15MB. These AAA games could learn a lesson or two.
doesn’t seem like there’s any assets in there (textures, music, sounds, videos…), just the code, so the footprint of it is fairly small just because of this.
That 30 year old textures look like garbage?
Look game sizes are large but pretending like they haven’t grown 10x in complexity as well as look is delusional.
They really havent though. Maybe in animations, but the gameplay is marginally better at best.
👌 God of War is the same thing as of gow. Same with Zelda. Oh and same with fallout and Star Field. Definitely no added complexity.
Awesome! Most of my best puking expiriences come from Descent. Many of them with early VR in Descent 1.
Haha, the early VR stuff was pretty terrible, but it was cool that D1 supported it.
I kinda loved it in VR- or was that overload?