I vaguely remember R6 Siege doing the same thing. Could the install do a check to determine whether its on an SSD or HDD and install whichever to reduce HDD load times?
At that point from what little I know about coding, you’re now essentially upkeeping two separate builds that have to interact with eachother on PC (generally the pc and console builds of a game are different, but not enough to cause issues), and that’s if it’s possible to even tell if the drive it’s installing to is a hdd or sdd.
It really is just easier to have one build of the game that you put out, and have that build cater to the lowest common denominator on pc.
Yes, that’s what a few games in the past have done. Basically they have “HDD version” as a free downloadable dlc for those still using a traditional harddrive. Everyone else gets the “slim” version
It usually depends on the game in question, I know for payday 2 and SC2 for sure this is true.
In PD2’s case if someone joins mid heist, then it’ll pause the game for everyone in heist until the person that joined loads.
I vaguely remember R6 Siege doing the same thing. Could the install do a check to determine whether its on an SSD or HDD and install whichever to reduce HDD load times?
At that point from what little I know about coding, you’re now essentially upkeeping two separate builds that have to interact with eachother on PC (generally the pc and console builds of a game are different, but not enough to cause issues), and that’s if it’s possible to even tell if the drive it’s installing to is a hdd or sdd.
It really is just easier to have one build of the game that you put out, and have that build cater to the lowest common denominator on pc.
Yes, that’s what a few games in the past have done. Basically they have “HDD version” as a free downloadable dlc for those still using a traditional harddrive. Everyone else gets the “slim” version
I’ve know of games having 4k textures as an optional download, but i’ve never heard of that being a thing.