Was in a comment section about designing games to respect the player’s time and mentioned I never finished Hollow Knight because it makes you fight the final boss again each time you want to give the secret boss another shot.

Someone jumped in literally telling me “GET GOOD” and when I told them there were other things I’d rather be doing, they followed up with “so don’t get hard games just to complain about.” They never responded when I asked them how I was supposed to know exactly how hard everything in the game would be before I ever played it.

Every fucking time. I swear I can set my watch by it. The Dark Souls series has earned my undying enmity for what it has done to gaming discourse.

  • bigpharmasutra [he/him]@hexbear.net
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    2
    ·
    7 days ago

    “The Dark Souls series has earned my undying enmity for what it has done to gaming discourse.”

    Fucking THANK YOU! I despise this so much. The worst part about this is that it seems to either be all some developers are in on, a sort of unending slog that is absolutely miserable to play through until you “master” it, or games for baby brains that walk you through every single facet of the game without ever stopping.

    I just want good RPGs and linear story telling games. I don’t want to have to be killed 64 times in an effort to just get out of the first stage before I even get to the boss and then have to watch 3 different youtube videos specifically telling me how to kill him because he keeps 1-shotting me.