It’s hard to overstate how insanely fast these games get made. I have no doubt that the project managers have to cut any corner they can to meet the release schedule. Don’t take this as a defense of the result, but rather a criticism of the treadmill dev cycle for these games.
I think in theory it’s less effort for them because they only need to build the server side engine that the client connects to, instead of also building a local version.
What is the reason for this? Laziness?
There is no singleplayer. The campaign is co-op. If you’re soloing the campaign, you’re still playing online.
That makes more sense. I can see how it simplifies things. It still seems like a decision that is lazy and disregards the players.
It’s hard to overstate how insanely fast these games get made. I have no doubt that the project managers have to cut any corner they can to meet the release schedule. Don’t take this as a defense of the result, but rather a criticism of the treadmill dev cycle for these games.
Of course. They’re just in it to extract as much profit as possible.
Nah, this took extra effort to implement.
I think in theory it’s less effort for them because they only need to build the server side engine that the client connects to, instead of also building a local version.