• ProgrammingSocks@pawb.social
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    edit-2
    2 个月前

    That’s because FXAA also sucks. MSAA and downsampling is so far superior. Also ai generated “frames” aren’t performant, it’s fake performance, because as previously mentioned they look like shit, particularly in the way that they make me think about how well I’m running the game instead of playing the game in front of me.

    • MudMan@fedia.io
      link
      fedilink
      arrow-up
      3
      ·
      2 个月前

      MSAA is pretty solid, but it has its own quirks and it’s super heavy for how well it works. There’s a reason we moved on from it and towards TAA eventually. And DLSS is, honestly, just very good TAA, Nvidia marketing aside.

      I am very confused about the concept of “fake perfromance”. If the animation looks smooth to you then it’s smooth. None of it exists in real life. Like every newfangled visual tech, it’s super in-your-face until you get used to it. Frankly, I’ve stopped thinking about it on the games where I do use it, and I use it whenever it’s available. If you want to argue about increased latency we can talk about it, but I personally don’t notice it much in most games as long as it’s relatively consistent.

      I do understand the feeling of having to worry about performance and being hyper-aware of it being annoying, but as we’ve litigated up and down this thread, that ship sailed for PC gaming. If you don’t want to have to worry, the real answer is getting a console, I’m afraid.

      • tee9000@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 个月前

        HEYY!!!

        thanks for the real discussion and not memeing. i appreciate you. lemmy appreciates you.